
This post is summoning all android game lovers as you’ll find how immensely interesting it’s gonna be. How to Run Highly Compressed Android Games from OBB Data.GTA 5 Highly Compressed Android + OBB Data Highly Compressed Android Games Direct Download.God of War 4 Highly Compressed Android + OBB Brothers in Arms 2 Highly Compressed Android + OBB Call of Duty Highly Compressed Android + OBB Assasin’s Creed Identity Offline APK+ OBB (adsbygoogle = window.adsbygoogle || ).push() Might make the PlayStation 5’s limited capacity feel a bit roomier until Sony starts clearing third-party SSDs to be added as storage options. But for titles that do, the savings are clearly substantial. It’s possible that Microsoft consoles will receive similar, storage-crunching updates in the future, and not every game is going to support Oodle’s compression methods. The difference between the two platforms is that Sony paid for a platform-wide license for Oodle Texture and built a hardware Kraken implementation directly into the platform to accelerate an algorithm that can run in software on the PC. One point that RAD makes is that while Microsoft uses a different method for compressing textures on the Xbox Series S|X, BCPack, Oodle Texture can run on the system. RAD claims that Kraken is a “reinvention of dictionary compression for the modern world” and details various benefits over Zlib in a several thousand word blog post that dives into multiple low-level aspects of the compression algorithm’s design. A separate product, Oodle Texture Compression, is used for game textures. Some tools, like Oodle Kraken, are used for data compression. RAD Game Tools sells a suite of game data compression tools, collectively branded as Oodle.

Sony’s compression technology offers another potential explanation. Both consoles benefit from this feature, however, so it isn’t the defining capability between the two platforms.

We also know one reason games are now smaller for both platforms is that texture and object data are no longer duplicated across game files to improve load times. We know that the SSDs on the PlayStation 5 and Xbox Series are different and that the PS5 has a storage speed advantage, with ~2x the uncompressed and compressed sequential read/write rates of the Xbox. This trend is not universal - Digital Foundry notes that the entire Mass Effect Legendary Edition on Xbox Series S|X is 88GB, while the PS5 version is 101GB - but where it appears, it typically makes a dramatic difference.
